A 3D timed obstacle game featuring a cute mushroom as the main protagonist. 
The player will be welcomed into a fantasy land of colorful nature during which they 
will run and jump to the last mushroom for a happy dance. 
The Concept

Below was an early concept for the game detailing the tiny character, 
potential obstacles, color palette, and patterns to be used. I sketched this out by hand to be digitally organized and compiled through Concepts and Miro. 
The Land

Obstacles and props were created in Adobe Illustrator and Cinema 4D, then painted in Adobe Substance 3D Painter. To create a lively scene, they were animated within Unity Game Engine. Particle Systems were used for the atmospheric effects such as dandelion seeds passing by while the character jumps on the mushrooms that emit dust. 
The Character

The cutest mushroom of the land and you get to play it as the main character!
The character was modeled, rigged, and animated in Cinema 4D giving it the ability to run, jump, and stand. It was painted in Adobe Substance 3D Painter then imported into Unity Game Engine to give the player the control over the character.
The Gameplay
Try it for yourself - download to play!
Credits: Music by BandLab AI | Sound FX by Pixabay | Unity Scripts by Casey Farina | Font by Anass Qara
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